Friday, 13 December 2013

Depiction And Fiction: Animated 'Truth'

A TALE OF TWO VASES

In the previous post on the subject of ‘Depiction & Fiction’, I argued that animated imagery was more complex than live-action imagery because it contained multiple layers of fiction (that the image from Labyrinth Labyrinthos was a depiction of a fictional toy that was itself a depiction of a fictional entity of the Toonerville Trolley, itself a depiction of the diegetic trolley). In this post, however, I’m going to argue the opposite, claiming that the imagery of hand-drawn animation is conceptually simpler, that it offers us a more direct depiction of diegetic information than live-action does, that it is in some ways 'truer'. To this end, let us leap straight into our titular hypothetical example, the comparison between a vase in a live-action film, and a vase in an animated one.

In live-action, we see a recording of a solid object that exists in front of the camera, the imagery that we see is a photographic ‘trace’ of the object and – as was mentioned in the previous post – would therefore appear to be a more straightforward image than a depiction. We look through the mediation of the recording process and see a true reproduction of the object that was recorded. When the director places the vase in front of the camera and shouts ‘action!’ in our hypothetical example, it allows us to see the vase more or less as we understand it to be in the real world. This is one of the central appeals of live-action cinema, from the earliest Lumiere brothers’ actualities, to critic Andre Bazin’s insistence that realism defined the cinematic medium from other art-forms, to the enduring fascination with documentaries and reality TV.

But when we consider the way in which fiction films operate, this becomes a more complex phenomenon. When we see the object in front of the camera, it is tied to the understanding that what we are seeing – most of the time – is an object purporting to be something else. In this case, what we are seeing is a prop purporting to be a vase. Within the fiction, the vase is an expensive and irreplaceable object, while outside of the diegesis, the prop of the vase is simply a plastic facsimile. As such, the live-action image takes on a dual status thanks to fiction – both real prop and fictional vase - and complicates the idea of the truth of the object. The prop, essentially, lies about being a vase.

With animation, as one might expect, this phenomenon is quite different. When we look at the vase in our hypothetical animated example, we do not have this same kind of doubling-up. The drawn vase is simply a direct depiction of the diegetic vase, there is no additional pro-filmic layer as there is in the live-action example. The fictional vase is all that there is, devoid of the additional layer of extra-diegetic prop. This might seem to be completely at odds with the claim of the previous post, where I argued that the animated image has multiple levels of understanding (the depiction and what is being depicted). Why is this phenomenon any different to our example of the pro-filmic prop? Simply, one is about complexity on the level of image, the other is about complexity on the level of fiction, our understanding of what we are supposed to be looking at.

While the Toonerville Trolley toy had, I believe, four different layers of potential understanding attached to it (the depiction of the toy, the diegetic toy, the cartoon object that the toy depicts, and the diegetic trolley that the cartoon depicts), all of these options were based upon decisions that the viewer made regarding their comprehension of the image. As an image, it could be all of these things simultaneously. As far as the level of fiction goes, the situation is far simpler – it is a direct depiction of a diegetic toy, not a prop purporting to be a toy as we have with our live-action vase.

Our hypothetical animated vase therefore is only the vase of the story, without the additional layer of pro-filmic understanding. This becomes more interesting when we move away from inanimate objects and look at characters. When we see a character in a live-action film, we are likewise able to look at the figure on screen in one of two ways – as pro-filmic performer or diegetic character. When we see Charlie Chaplin, we can either choose to perceive him as Charles Chaplin, the Hollywood writer, director and performer, who cavorts about the screen engaging in a variety of impressive slapstick set-pieces, or we can choose to see him as the Little Tramp, the hopeless, homeless man who finds himself in a variety of scrapes and scenarios that he has no control over.

But with an animated character like Felix the Cat, we do not have a pro-filmic performer to consider. We can only see the diegetic character of Felix, without the additional consideration of a performer. As such, I would argue that animated characters are more 'true' than their live-action counterparts because they lack this extra level of non-diegetic complexity. Michael Corleone in The Godfather (Francis Ford Coppola, 1972) can never sever himself from Al Pacino; the pro-filmic actor will always be hovering around our perception of the character, always potentially distracting us from Corleone as a complete and truly diegetic entity. But Bugs Bunny is capable of being just Bugs devoid of any non-diegetic complexity. The things that Bugs says and does are therefore, in a sense, more true than the words and actions of Corleone.

                                                                                                                  - P. S.

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