Saturday, 24 August 2013

Surfaces And Spaces: In Commemoration Of Satoshi Kon

Today marks the third anniversary of the death of director Satoshi Kon on what would have been his 50th year. In honour of this fact, this post will briefly discuss the tragedy of his death, and the ways in which Kon as a director explored the animated medium in both ingenious and multifaceted ways.

Kon’s death was tragic on many levels; dying at such a young age would be awful enough, irrelevant of his artistic abilities, but the fact that he was never able to reach his full potential as a filmmaker is perhaps more tragic to the world at large. I fully believe that had he lived he would have become one of the most significant figures in animation. The word ‘genius’ tends to be excessively used these days, but I honestly believe that, if Kon wasn’t a genius, then he certainly would have developed into one. His films often explored the conventions and philosophies of live-action film but did so through a unique approach to animation. He made films that on first glance were essentially ‘live-action films that were drawn’, replicating real life filming techniques, treating characters as if they were solid actors existing in a real pro-filmic space. Yet just below the surface, it was apparent that Kon was really exploring the possibilities of the animated image; replicating live-action only helped to emphasise just how utterly different the animated film is to the live-action one. But these films were not simply academic exercises in the possibilities of animation to explore perception – they remained engaging character-driven narratives, rarely slipping into the realms of artistic self-indulgence. Both Tokyo Godfathers and Millennium Actress are heartfelt stories about characters dealing in different ways with their past actions. The focus on both of these films is the emotional landscape of the characters, their relationships and their memories. But this exploration utilises the animated form completely, doubling and fracturing the characters in order to explore their identities. Past, present, dream, reality, individual personality and collective unconscious all become undifferentiated in Kon’s stories, which are always more complex than they appear on first viewing.

Another tragedy of Kon’s death is that his final film, The Dreaming Machines, will probably remain unfinished. Though animation studio Madhouse announced their intentions to continue production after his death, the film seems to have fallen by the wayside, a victim of financial and creative issues. But most tragically of all, for me at least, is the fact that Kon seems destined to be remembered for his two weakest films. When news of his death first broke, the comments left up on websites message boards over the internet reiterated more or less the same general sentiment: ‘I wasn’t really fond of Perfect Blue or Paprika but he clearly had the talent to grow as an artist’. I don’t wish to paint either of these films as ‘weak’ in any objective sense, as I think that they’re both very good in that they achieve by and large precisely what they set out to achieve (indeed, each time I watch Perfect Blue I’m struck by just how well directed it is – the film’s biggest flaw is its ending… but that critique will have to wait for another post). But neither one is as complex or rewarding as Tokyo Godfathers, Millennium Actress or the best episodes of the television series Paranoia Agent. Although there is a tendency among the ‘experts’ to place more emphasis on these less well-known films (several academic books and journals have analysed Millennium Actress as Kon’s ‘magnum opus’ because… well, it is), the general public will probably always remember him for his two most obviously ‘genre’ films. If, after his death, Hayao Miyazaki were to end up being remembered for Kiki’s Delivery Service – perfectly good film though it is – we would think that his memory was being severely sold short. The same is the case with Kon.

But to demonstrate that I do still think his brilliance is at work even in these two more ‘obvious’ films, I will now present a very brief analysis of the complexities of image that are apparent in the opening credit sequence of Paprika, his final finished film. Much like any Kon film, on the surface the animation appears to be a straightforward replication of live-action filmmaking aesthetics. The opening five-minute sequence has two characters traverse through a variety of overtly cinematic scenarios – homages to spy movies, screwball comedies and Tarzan all bleed into one another – playing like a love-letter to classic era Hollywood. But as the opening credit sequence itself begins, we can see Kon’s more significant concern – the possibilities of the animated image in comparison to the live-action one – come to the fore. In a live-action film, we see a real three-dimensional space that has been recorded and projected on to a flat surface. But with the hand-drawn animated film, we see a depiction of space – a flat surface that only gives the impression of depth. This fundamental difference between the two is Kon’s central conceit throughout the sequence.






To begin, there is an immediately blurring between the diegetic space of the fictional world and the extra-diegetic information of the credits. Placing the credits within the story-world is an idea that Kon uses in Tokyo Godfathers and each of the episodes of Paranoia Agent, and here the names of the various people involved in the production of the film are ‘projected’ into the world of that film. This gives the impression that the surface of the image is actually a space through which this light can traverse and contains solid objects that this projected light can hit. As can be seen in the images above, the words are themselves presented as if they are warped by uneven surfaces, emphasising the impression of space and depth within the surface of the image. This is of course an illusion, as the faces, vehicles and buildings are all themselves flat depictions and the projected words are equally flat. But the combination of the two draws attention to this illusory nature of the animated image.






When Paprika, the titular character riding the scooter, passes in front of a painted image on the side of a truck, she suddenly becomes that image, which comes to life and she blasts off of the surface into the space above the cityscape. Again, what we have in reality is one single flat surface, carefully crafted to create the impression of different layers of spaces and surfaces. This in itself is common enough in animated films. But it is Paprika’s own movement across these layers that highlights their multifaceted nature. The image on the truck is not simply a depiction on a flat surface, but a flat depiction of a three-dimensional space containing a flat surface which depicts a rocket which takes off into another flat surface depicting a three-dimensional space.








Immediately following this we are presented another movement that creates complex relationships between depicted surfaces and spaces. Paprika appears as a character on a billboard on top of a skyscraper. She is depicted standing behind a man but then decides to get up and move in to the adjoining billboard advertising beer on a beach. She moves into the new space, turns, reaches and picks up the glass and moves off out of sight. The fact that the shot is composed in the way that it is, looking down from a high angle, and the fact that the two buildings are not aligned emphasises the games of spatial perception that Kon is playing. We have a flat surface depicting a space containing two buildings, the angle of which creates an even greater sense of depth. But on top of each building are flat surfaces which depict two other spaces. By moving across, Paprika unites the two disparate flat depictions into a new continuous three-dimensional space. The billboards become windows through which we can look into this illusory-space-within-illusory-space (mirroring the way in which the cinema screen appears to be a window into a fully-realised diegetic world).






In the next sequence, Paprika moves from the surface of a computer screen in to the room containing the computer. The movement is on one level a simple shift from flat surface to three-dimensional space, but it also, like the billboards, creates a new space out of a surface. She is behind the screen, but at the same time she is in front of the information being displayed on the screen, creating a gulf between the two layers wherein she can exist. More importantly, because of the smooth continuity of her movement, the office space behind the partition from which she emerges becomes collapsed into this virtual space. Initially we have a single surface depicting an office space, within which there are other flat surfaces, the partition and in front of that the computer screen. But Paprika’s brief movement transforms the image into a depiction of a virtual space containing a virtual layer. The flat surfaces of the computer screen and partition become a single layer in front of Paprika, while the visual information on the computer and the office become an expansive space behind her. In live-action, where the space would be real and not depicted and a surface could not be a space simultaneously, such visual complexity would be difficult, if not impossible, to pull off.







Next, Paprika emphasises the three-dimensional space by de-emphasising herself as a flat surface. Like the film’s credits, she is projected into the world from somewhere else. As she skips down the hallway, unseen by the security guard walking in the opposite direction, we can see that she is not a solid object within that depicted space, but rather a flat projection that warps as it moves along the different surfaces of the hallway. She is not a flat image moving across a surface (as she is on the side of the truck), or a solid figure moving through a surface depiction as if it were space (as she does on the billboards), she is a flat image moving through a three-dimensional space. Or, at least, she is if we view the hallway as a space rather than a surface depiction of space. Paprika’s own flatness and the fact that she seems to move through the hallway-as-a-space rather than over the hallway-as-a-depiction emphasises multitude of possible ways of reading the animated image. At the very end of the shot, she is momentarily projected over the guard, at once emphasising his solidity and existence within a space but also reminding us of the flatness of the surface image.










Toward the end of the credits sequence, Paprika escapes from the unwanted amorous attention of a couple of young men by jumping behind another man on rollerskates. The man skates towards the camera and we see Paprika is now an image on his shirt. As he rides into the camera, the depicted space on his shirt becomes a three-dimensional space for Paprika. Or, more accurately, the surface that depicts the space of the street contains within it the depicted surface of the shirt image which then becomes a surface depicting a new space(!). Like the computer screen in the office earlier, the space surrounding the surface of the shirt and the space depicted on the surface of the shirt become collapsed into a single continuous space for Paprika. But while in the office sequence the computer screen could almost be seen as a window allowing us to see through the partition into the space behind, here the notion of ‘in front’ and ‘behind’ are rendered void. If we view the surface of the shirt as a window through which we can see the space beyond, this means that the space Paprika is in is behind the space of the street. The image on the shirt therefore would be not only a window through the surface of the shirt but also through the space of the street. So, if she starts out in the space of the street and jumps behind the man, how could Paprika end up behind the street? We are, of course, not meant to think these sorts of questions of spatial continuity as we watch – but I would like to think that this interrogation of the animated image, as a depiction of space rather than as actual space, is more than simply over-thinking on my part. These kinds of visual games are at play in numerous animated films. Just think of Wile E. Coyote painting a tunnel on to a brick wall, only for the Roadrunner to run into the depicted tunnel, transforming the surface into a space.

At the very last moment before the man on skates runs into the screen, Paprika jumps to get from one image (on the shirt) to the next (in the street). Her arms extend beyond the frame of the shirt’s image, making it look as if she has jumped out of the shirt. In fact, she has jumped from the depicted street on the surface of the shirt into the space of the street depicted on the surface image of the film. For Paprika as a character, much like the Roadrunner, the distinction between surface depiction and depicted space becomes redundant. She behaves as if she knows that space is just a flat depiction on a surface and therefore all surfaces within that depiction are fair game to treat as space. What I have analysed here constitutes a brief three-minute opening sequence that plays with the differences between the depiction (the surface image) and the fiction that it depicts (the space of the story world). These complexities exist almost entirely on the level of image here. The rest of the film – not to mention Kon’s other works in general – plays with this interplay in even more complicated ways, where characterisation and narrative events are intertwined with this manipulation of image layers, where real and unreal, dream and memory, depiction and fiction become inexorably bound up within the same concept.


And that is one of the reasons why Satoshi Kon will be sorely missed.

                                                                                                                                   - P. S.

No comments:

Post a Comment